This is made possible using:
Up to 14 body-tracking cameras for each 2/4 player arena
Captury - a body tracking software to track the body of the players
Quest 3 headsets to track the head and fingers of the players
Unity Engine to merge both sets of body-tracking data into a cohesive usable model and build the game mechanics around that
Oculus XR Plugin, XR Plugin Management Unity Engine packages
Extra calibrated cameras capturing feed which is overlayed with AR elements
Host of watch-clients broadcasting each match
PWXR is pioneering the fusion of sports, gaming, and XR—turning real movement into digital action and shaping the future of active esports.
Active Esports Arena, their flagship title, lets players sprint through hazards, dodge lasers, and collect virtual rewards in real space—no controllers, no wires, just pure motion.
Their second IP, eXeRBeast, builds on the Active Esports Arena, giving players more agency and strategy in a sandbox grid set in a jungle temple theme. They construct temples by playing virtual bongo drums, collect power-ups, avoid hazards, and shape the environment through movement and rhythm.
The NXT Fit is the Netherlands’ first exergaming center, located in The Hague. Centered around the Active Esports Arena, its XR fitness circuit features diverse challenges designed to sharpen players’ agility, endurance, precision, and time under tension.